Difference between revisions of "Itemstrings"
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== Usages == | == Usages == | ||
− | + | Itemstrings can be used as arguments used for the <code>/give</code> and <code>/giveme</code> [[Server commands|commands]]. | |
Example: <code>/give Alberto default:torch 1</code> — gives Alberto one torch | Example: <code>/give Alberto default:torch 1</code> — gives Alberto one torch |
Revision as of 03:58, 21 October 2013
Itemstrings are the internal names for items, blocks, nodes (everything which can be stored in an inventory).
Syntax
An usual itemstring consists of a the name of the mod where the item originates from followed by a “:” followed by an item name. All itemstrings are case sensitive.
<mod_name>:<item_name>
Examples:
There are itemstrings which don’t follow the syntax rules, see #Special itemstrings.
Usages
Itemstrings can be used as arguments used for the /give
and /giveme
commands.
Example: /give Alberto default:torch 1
— gives Alberto one torch
Lists of itemstrings
Default (included in minetest_game)
See this page for the itemstrings of the “default” mod.
Bucket (included in minetest_game)
Mod name: “bucket”
Items
Wool (included in minetest_game)
See this page for itemstrings of the official version of the “wool” mod.
Mesecons
See this page for itemstrings of the “mesecons” mod.
More Blocks
See this page for itemstrings of the “moreblocks” mod.
More Ores
See this page for itemstrings of the “moreores” mod.
Special itemstrings
There are itemstrings which don’t follow the usual syntax rules. These itemstrings are always available, regardless of the activated mods:
air
— used for Airignore
— used to represent nodes in unloaded areas