Difference between revisions of "User:Wuzzy"
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** Decoupled <code>liquid</code>/<code>flowingliquid</code> drawtypes from <code>liquidtype</code> | ** Decoupled <code>liquid</code>/<code>flowingliquid</code> drawtypes from <code>liquidtype</code> | ||
** Allow to modify and disable fall damage per-player with armor group | ** Allow to modify and disable fall damage per-player with armor group | ||
− | ** | + | ** Item group <code>disable_repair</code> |
** Added <code>disable_settings</code> to <code>game.conf</code> | ** Added <code>disable_settings</code> to <code>game.conf</code> | ||
** <code>wallmounted</code> support for <code>plantlike</code> and <code>plantlike_rooted</code> nodes | ** <code>wallmounted</code> support for <code>plantlike</code> and <code>plantlike_rooted</code> nodes | ||
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See my [https://github.com/minetest/minetest/pulls?q=is%3Apr+author%3AWuzzy2+is%3Aclosed+ list of closed PRs] for a complete list (note: not all of these were actually accepted). | See my [https://github.com/minetest/minetest/pulls?q=is%3Apr+author%3AWuzzy2+is%3Aclosed+ list of closed PRs] for a complete list (note: not all of these were actually accepted). | ||
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== What I play == | == What I play == |
Revision as of 11:04, 6 February 2022
It’s me, Wuzzy!
I speak German and English.
I am active in this Wiki and in the Minetest forums (same user name). I'm the author of countless mods and even a few games. I make sure the German translation of Minetest stays up-to-date. I sometimes did a few small contributions to Minetest itself, enough to appear as “active contributor” in the Minetest credits in version 0.4.16. :-)
In Minetest, I usually only play in Minetest, but I sometimes appear in a few servers as well.
You can contact me via XMPP: Wuzzy2@jabber.ccc.de
I gladly take any bitcoins you have lying around. :-). My Bitcoin address: 17fsUywHxeMHKG41UFfu34F1rAxZcrVoqH
My creations
Games I work or worked on
Completed
- Repixture (This is a project by kaadmy that I picked up)
- The RealTest Game (Minetest 5 Edition) (I resurrected a game by sda97)
- Tutorial
WIP
Abandoned
- MineClone 2 (development taken over by other people. This was my largest game project so far)
- Weird (too ambitious, never really took off, mainly because of lack of inspiration, good ideas and motivation to work out a good and detailed game design [it's harder than you think!])
Other
I also have collaborated quite a while with GunshipPenguin on Hungry Games Plus. And there's a couple of projects which never really took off so far.
Mods I have created
I have made a large number of mods. Mods on which I'm most proud of are in bold.
Gameplay mods
- Orienteering [
orienteering
]: Craftable tools for find your place in the world - Easy Vending Machines [
easyvend
]: Buy and sell items from other players in vending and depositing machines or place your own - Flying Carpet [
flying_carpet
]: Fly over the world! - Point Teleporter [
teletool
]: Teleport to whereever you point to - Mirror of Returning [
returnmirror
]: Teleport back to a place you've been previously - Pep: Player Effects Potions [
pep
]: Simple potions giving you useful or harmful status effects - Realistic Suffocation [
real_suffocation
]: Lose breath while you're stuck in solid blocks - Slow Eater [
sloweater
]: After eating, player must wait 5 seconds before eating again - Mesecons Windows [
mesecons_window
]: Mesecons extension which adds blocks which turn transparent when powered - Magic Beans—Wuzzy’s Fork [
magicbeans_w
]: Find magic beans, jump higher, run faster, fly, plant a giant beanstalk - Watering Can [
wateringcan
]: Water your farming lands
Map generation
- Rail corridors + treasures [
tsm_railcorridors
]: Simple underground corridor systems with rails and a few treasure chests - Pyramids + treasures [
tsm_pyramids
]: Generates pyramids in the desert, with random rooms, treasures and dangers inside - Dungeon Treasure Chests [
tsm_chests_dungeon
] - Spawn Builder [
spawnbuilder
]: Spawns a basic starter platform, useful for empty worlds - Indestructible Bedrock Layer [
bedrock2
]
Blocks / decorative items
- Color Cubes [
colorcubes
]: Colorful blocks - Minetest Game Plus [
mtg_plus
]: Lots of new craftable decoration blocks for Minetest Game - Slime blocks and liquids [
slimenodes
]: Sticky, bouncy, gooey slimey blocks. - Dice [
dice2
]: Funny dice which rotate randomly
GUI mods
- Help modpack [
doc
]: Learn everything what you always wanted to know about the game, blocks, items and more - HUD bars [
hudbars
]: Replace the statbars with progress bar-like bars - Inventory Icon [
inventory_icon
]: See your inventory fullness - Show Wielded Item [
show_wielded_item
]: Show the name of the wielded item above hotbar - Simple Fast Inventory Buttons [
sfinv_buttons
]: Buttons for Minetest Game's inventory screen
Mod development tools
These mods are for mod developers:
- Schematics Editor [
schemedit
]: Create, load, place and edit schematics - L-System Tree Utility [
ltool
]: Helps you understanding and creating L-system trees for Minetest - Find Biome [
findbiome
]: Find a biome and teleport to it
Architecture mods
These mods are not really useful in their own, but they can be depended on by modders to get a framework for interesting features.
- Mana [
mana
]: Players get a new mana attribute which can be used for magical spells, items, etc. - Player Effects [
playereffects
]: Status effects for players - Treasurer [
treasurer
]: Random treasure/loot selection framework - Central Message [
central_message
]: Write a message in the center of the screen - Galaxy Skybox [
galaxybox
]: Turn the sky into deep space - Select Item [
select_item
]: Item selection dialog - Player Physics API [
playerphysics
]: Makes it possible for multiple mods to modify player physics without conflict
Abandoned mods
These are mods which either never got completed, I no langer care much about about finishing them or they simply have become obsolete:
- Basic HUD [
basic_hud
]: (no usage/demand seen since years) - Player Model [
playermodel
]: Player model as a standalone mod (obsolete since 5.0.0; MTG comes withplayer_api
mod) - Shifted Blocks [
shifted_blocks
] (lost interest after 1st release) - Pseudo-Nodes [
pseudonodes
] (lost interest) - Surprise Blocks [
tsm_surprise
] (lost interest) - The Origin [
origin
] (somewhat deprecated by Spawn Builder) - Disable sneak glitch [
no_sneak_glitch
] (obsolete) - Allow zooming [
allow_zoom
] (obsoleted in 5.0.0) - Player Tools [
playertools
] (I believe this is my very first mod. Now outdated, clashes with core commands, I am no longer happy with the command structure and there are tons of better command mods out there)
Work on Minetest
I have contributed various smaller and larger features and bugfixes to Minetest (the engine) over the years, although I am not a core developer. Some of the more notable changes include:
- Various improvements to the Lua API documentation
- Made builtin translatable
- Complete rework of Minimal development test to include many more useful and structured things to test, including example nodes, tools, items, commands etc. Renamed it to Development Test
- German translation
- Lua API improvements:
- Fix broken pathfinder (
minetest.find_path
) - Fix incorrect rotation of falling nodes
- Decoupled
liquid
/flowingliquid
drawtypes fromliquidtype
- Allow to modify and disable fall damage per-player with armor group
- Item group
disable_repair
- Added
disable_settings
togame.conf
wallmounted
support forplantlike
andplantlike_rooted
nodesminetest.is_creative_enabled
- Item eating sound
- Fix broken pathfinder (
See my list of closed PRs for a complete list (note: not all of these were actually accepted).
What I play
Games I like
… and others.
Servers I like
- JT2
- Catlandia
- Inside the Box