Difference between revisions of "User:Wuzzy"

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I speak German and English.
 
I speak German and English.
  
I am active in this Wiki and in the Minetest forums (same user name). I'm the author of countless mods and even a few games. I make sure the German translation of Minetest stays up-to-date. I sometimes did a few small contributions to Minetest itself, enough to appear as “active contributor” in the Minetest credits in version 0.4.16. :-)
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I am active in this Wiki and in the Luanti forums (same user name). I'm the author of countless mods and even a few games. I make sure the German translation of Luanti stays up-to-date. I sometimes did a few small contributions to Luanti itself, enough to appear as “active contributor” in the credits. :-)
  
In Minetest, I usually only play in Minetest, but I sometimes appear in a few servers as well.
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In Luanti, I usually only play in singleplayer, but I sometimes appear in a few servers as well.
  
 
You can contact me via XMPP: Wuzzy2@jabber.ccc.de
 
You can contact me via XMPP: Wuzzy2@jabber.ccc.de
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=== Games I work or worked on ===
 
=== Games I work or worked on ===
 
==== Completed ====
 
==== Completed ====
* [https://forum.minetest.net/viewtopic.php?f=50&t=23235 Repixture] (This is a project by kaadmy that I picked up)
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* [https://content.minetest.net/packages/Wuzzy/glitch/ Glitch]: You're a bit lost in cyberspace. Collect electrons, slide through the sectors and find the path to your true destination. Winner of the [https://forum.minetest.net/viewtopic.php?f=18&t=28802 2022 Minetest Game Jam].
 +
* [https://forum.minetest.net/viewtopic.php?f=50&t=23235 Repixture]: A peaceful sandbox survival game in lush biomes. Build, craft, mine, farm, trade, and do more.
 
* [https://forum.minetest.net/viewtopic.php?t=24492 The RealTest Game (Minetest 5 Edition)] (I resurrected a game by sda97)
 
* [https://forum.minetest.net/viewtopic.php?t=24492 The RealTest Game (Minetest 5 Edition)] (I resurrected a game by sda97)
* [[Games/Tutorial|Tutorial]]
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* [https://content.minetest.net/packages/Wuzzy/tutorial/ Tutorial]: Learn how to play!
  
 
==== WIP ====
 
==== WIP ====
* [[Games/Hades Revisited|Hades Revisited]]
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* [https://content.minetest.net/packages/Wuzzy/hades_revisited/ Hades Revisited]: You're stranded on the volcanic planet Hades. Can you terraform it to spread nature?
 +
* [https://content.minetest.net/packages/Wuzzy/lazarr/ Lazarr!]: Be a pirate, solve laser puzzles to unlock treasure! My (failed) entry for the 2021 Minetest Game Jam, but later decided to continue development.
  
 
==== Abandoned ====
 
==== Abandoned ====
* [[Games/MineClone 2|MineClone 2]] (development taken over by other people. This was my largest game project so far)
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* [[Games/VoxeLibre|VoxeLibre]] (Formerly MineClone 2. Development taken over by other people. This was my largest game project so far)
 
* [https://forum.minetest.net/viewtopic.php?t=10369 Weird] (too ambitious, never really took off, mainly because of lack of inspiration, good ideas and motivation to work out a good and detailed game design [it's harder than you think!])
 
* [https://forum.minetest.net/viewtopic.php?t=10369 Weird] (too ambitious, never really took off, mainly because of lack of inspiration, good ideas and motivation to work out a good and detailed game design [it's harder than you think!])
 
<!-- * [https://forum.minetest.net/viewtopic.php?t=9446 Riventest] (very old, no updates since years, unsure about future. In current stage somewhat usable as sandbox, but that's it) -->
 
<!-- * [https://forum.minetest.net/viewtopic.php?t=9446 Riventest] (very old, no updates since years, unsure about future. In current stage somewhat usable as sandbox, but that's it) -->
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* '''[https://forum.minetest.net/viewtopic.php?t=18515 Schematics Editor] [<code>schemedit</code>]''': Create, load, place and edit schematics
 
* '''[https://forum.minetest.net/viewtopic.php?t=18515 Schematics Editor] [<code>schemedit</code>]''': Create, load, place and edit schematics
* '''[https://forum.minetest.net/viewtopic.php?t=9458 L-System Tree Utility] [<code>ltool</code>]''': Helps you understanding and creating [http://dev.minetest.net/Introduction_to_L-system_trees L-system trees] for Minetest
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* '''[https://forum.minetest.net/viewtopic.php?t=28027 Perlin Explorer] [<code>perlin_explorer</code>]''': Experiment with Perlin noises and visualize them with nodes
 +
* '''[https://forum.minetest.net/viewtopic.php?t=9458 L-System Tree Utility] [<code>ltool</code>]''': Helps you understanding and creating [http://dev.minetest.net/Introduction_to_L-system_trees L-system trees] for Luanti
 +
* '''[https://forum.minetest.net/viewtopic.php?p=418097 Get Item] [<code>getitem</code>]''': Quickly get all items of the game (even those hidden in the Creative Inventory)
 
* [https://forum.minetest.net/viewtopic.php?f=9&t=23138 Find Biome] [<code>findbiome</code>]: Find a biome and teleport to it
 
* [https://forum.minetest.net/viewtopic.php?f=9&t=23138 Find Biome] [<code>findbiome</code>]: Find a biome and teleport to it
  
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* [https://forum.minetest.net/viewtopic.php?t=11154 Mana] [<code>mana</code>]: Players get a new mana attribute which can be used for magical spells, items, etc.
 
* [https://forum.minetest.net/viewtopic.php?t=11154 Mana] [<code>mana</code>]: Players get a new mana attribute which can be used for magical spells, items, etc.
 
* [https://forum.minetest.net/viewtopic.php?t=9689 Player Effects] [<code>playereffects</code>]: Status effects for players
 
* [https://forum.minetest.net/viewtopic.php?t=9689 Player Effects] [<code>playereffects</code>]: Status effects for players
* [https://forum.minetest.net/viewtopic.php?t=7292 Treasurer] [<code>treasurer</code>]: Random treasure/loot selection framework
 
 
* [https://forum.minetest.net/viewtopic.php?t=12720 Central Message] [<code>central_message</code>]: Write a message in the center of the screen
 
* [https://forum.minetest.net/viewtopic.php?t=12720 Central Message] [<code>central_message</code>]: Write a message in the center of the screen
 
* [https://forum.minetest.net/viewtopic.php?t=11173 Galaxy Skybox] [<code>galaxybox</code>]: Turn the sky into deep space
 
* [https://forum.minetest.net/viewtopic.php?t=11173 Galaxy Skybox] [<code>galaxybox</code>]: Turn the sky into deep space
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* [https://forum.minetest.net/viewtopic.php?f=11&t=17846 Allow zooming] [<code>allow_zoom</code>] (obsoleted in 5.0.0)
 
* [https://forum.minetest.net/viewtopic.php?f=11&t=17846 Allow zooming] [<code>allow_zoom</code>] (obsoleted in 5.0.0)
 
* [https://forum.minetest.net/viewtopic.php?t=7498 Player Tools] [<code>playertools</code>] (I believe this is my very first mod. Now outdated, clashes with core commands, I am no longer happy with the command structure and there are tons of better command mods out there)
 
* [https://forum.minetest.net/viewtopic.php?t=7498 Player Tools] [<code>playertools</code>] (I believe this is my very first mod. Now outdated, clashes with core commands, I am no longer happy with the command structure and there are tons of better command mods out there)
 +
* [https://forum.minetest.net/viewtopic.php?t=7292 Treasurer] [<code>treasurer</code>]: Random treasure/loot selection framework
  
 
+
=== Work on Luanti ===
 
+
I have contributed various smaller and larger features and bugfixes to Luanti over the years, although I am not a core developer. Some of the more notable changes include:
=== Work on Minetest ===
 
I have contributed various smaller and larger features and bugfixes to Minetest (the engine) over the years, although I am not a core developer. Some of the more notable changes include:
 
  
 
* Various improvements to the Lua API documentation
 
* Various improvements to the Lua API documentation
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** <code>minetest.is_creative_enabled</code>
 
** <code>minetest.is_creative_enabled</code>
 
** Item eating sound
 
** Item eating sound
 +
** New paramtype2: <code>4dir</code> and <code>color4dir</code>
  
 
See my [https://github.com/minetest/minetest/pulls?q=is%3Apr+author%3AWuzzy2+is%3Aclosed+ list of closed PRs] for a complete list (note: not all of these were actually accepted).
 
See my [https://github.com/minetest/minetest/pulls?q=is%3Apr+author%3AWuzzy2+is%3Aclosed+ list of closed PRs] for a complete list (note: not all of these were actually accepted).
  
== What I play ==
 
=== Games I like ===
 
* [[Games/Labyrinthus|Labyrinthus]]
 
* [[Games/Lord of the Test|Lord of the Test]]
 
  
and others.
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== My development philosophy ==
 +
 
 +
For most of my serious (i.e. non-exerimental) games and mods, these are my rough development principles:
  
=== Servers I like ===
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* Always use real, proper releases with version numbers. No "Rolling release" because that's hostile to the user
* JT2
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* I use features up to the latest stable engine version, but not beyond. I don't use experimental engine features where the player would have to manually compile the engine first
* Catlandia
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* Once a new Luanti release drops, I start using its features. I don't wait 5 years until Debian finally has it, too
* Inside the Box
 

Latest revision as of 20:25, 26 October 2024

It’s me, Wuzzy!

I speak German and English.

I am active in this Wiki and in the Luanti forums (same user name). I'm the author of countless mods and even a few games. I make sure the German translation of Luanti stays up-to-date. I sometimes did a few small contributions to Luanti itself, enough to appear as “active contributor” in the credits. :-)

In Luanti, I usually only play in singleplayer, but I sometimes appear in a few servers as well.

You can contact me via XMPP: Wuzzy2@jabber.ccc.de

E-mail: Wuzzy@disroot.org

My creations

Minetest Mods and Games by Wuzzy 2012 2019.png

Games I work or worked on

Completed

WIP

  • Hades Revisited: You're stranded on the volcanic planet Hades. Can you terraform it to spread nature?
  • Lazarr!: Be a pirate, solve laser puzzles to unlock treasure! My (failed) entry for the 2021 Minetest Game Jam, but later decided to continue development.

Abandoned

  • VoxeLibre (Formerly MineClone 2. Development taken over by other people. This was my largest game project so far)
  • Weird (too ambitious, never really took off, mainly because of lack of inspiration, good ideas and motivation to work out a good and detailed game design [it's harder than you think!])

Other

I also have collaborated quite a while with GunshipPenguin on Hungry Games Plus. And there's a couple of projects which never really took off so far.

Mods I have created

I have made a large number of mods. Mods on which I'm most proud of are in bold.


Gameplay mods

Map generation

Blocks / decorative items

GUI mods

  • Help modpack [doc]: Learn everything what you always wanted to know about the game, blocks, items and more
  • HUD bars [hudbars]: Replace the statbars with progress bar-like bars
  • Inventory Icon [inventory_icon]: See your inventory fullness
  • Show Wielded Item [show_wielded_item]: Show the name of the wielded item above hotbar
  • Simple Fast Inventory Buttons [sfinv_buttons]: Buttons for Minetest Game's inventory screen

Mod development tools

These mods are for mod developers:

Architecture mods

These mods are not really useful in their own, but they can be depended on by modders to get a framework for interesting features.

  • Mana [mana]: Players get a new mana attribute which can be used for magical spells, items, etc.
  • Player Effects [playereffects]: Status effects for players
  • Central Message [central_message]: Write a message in the center of the screen
  • Galaxy Skybox [galaxybox]: Turn the sky into deep space
  • Select Item [select_item]: Item selection dialog
  • Player Physics API [playerphysics]: Makes it possible for multiple mods to modify player physics without conflict

Abandoned mods

These are mods which either never got completed, I no langer care much about about finishing them or they simply have become obsolete:

  • Basic HUD [basic_hud]: (no usage/demand seen since years)
  • Player Model [playermodel]: Player model as a standalone mod (obsolete since 5.0.0; MTG comes with player_api mod)
  • Shifted Blocks [shifted_blocks] (lost interest after 1st release)
  • Pseudo-Nodes [pseudonodes] (lost interest)
  • Surprise Blocks [tsm_surprise] (lost interest)
  • The Origin [origin] (somewhat deprecated by Spawn Builder)
  • Disable sneak glitch [no_sneak_glitch] (obsolete)
  • Allow zooming [allow_zoom] (obsoleted in 5.0.0)
  • Player Tools [playertools] (I believe this is my very first mod. Now outdated, clashes with core commands, I am no longer happy with the command structure and there are tons of better command mods out there)
  • Treasurer [treasurer]: Random treasure/loot selection framework

Work on Luanti

I have contributed various smaller and larger features and bugfixes to Luanti over the years, although I am not a core developer. Some of the more notable changes include:

  • Various improvements to the Lua API documentation
  • Made builtin translatable
  • Complete rework of Minimal development test to include many more useful and structured things to test, including example nodes, tools, items, commands etc. Renamed it to Development Test
  • German translation
  • Lua API improvements:
    • Fix broken pathfinder (minetest.find_path)
    • Fix incorrect rotation of falling nodes
    • Decoupled liquid/flowingliquid drawtypes from liquidtype
    • Allow to modify and disable fall damage per-player with armor group
    • Item group disable_repair
    • Added disable_settings to game.conf
    • wallmounted support for plantlike and plantlike_rooted nodes
    • minetest.is_creative_enabled
    • Item eating sound
    • New paramtype2: 4dir and color4dir

See my list of closed PRs for a complete list (note: not all of these were actually accepted).


My development philosophy

For most of my serious (i.e. non-exerimental) games and mods, these are my rough development principles:

  • Always use real, proper releases with version numbers. No "Rolling release" because that's hostile to the user
  • I use features up to the latest stable engine version, but not beyond. I don't use experimental engine features where the player would have to manually compile the engine first
  • Once a new Luanti release drops, I start using its features. I don't wait 5 years until Debian finally has it, too