Difference between revisions of "Controls"
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{{Languages}} | {{Languages}} | ||
− | This is an overview of all controls used in | + | This is an overview of all controls used in Luanti. |
== Changing controls == | == Changing controls == | ||
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== Game controls == | == Game controls == | ||
=== PC === | === PC === | ||
− | The PC version of | + | The PC version of Luanti uses mouse and keyboard. These are the controls of the PC version: |
{| class="wikitable" | {| class="wikitable" | ||
! Action | ! Action | ||
! Default control | ! Default control | ||
− | ! Changable in-game | + | ! Changable in-game |
! minetest.conf setting | ! minetest.conf setting | ||
! Comment | ! Comment | ||
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|Look around||Move mouse||No||''(none)''|| | |Look around||Move mouse||No||''(none)''|| | ||
|- | |- | ||
− | |Move | + | |Move forward||W||Yes||<code>keymap_forward</code>|| |
|- | |- | ||
|Move to the left||A||Yes||<code>keymap_left</code>|| | |Move to the left||A||Yes||<code>keymap_left</code>|| | ||
Line 29: | Line 29: | ||
|Move backwards||S||Yes||<code>keymap_backward</code>|| | |Move backwards||S||Yes||<code>keymap_backward</code>|| | ||
|- | |- | ||
− | |Toggle pitch move mode|| | + | |Toggle pitch move mode||''(none)''||Yes||<code>keymap_pitchmove</code>|| See [[#Movement modes]]. |
|- | |- | ||
− | |Toggle fast mode||J||Yes||<code>keymap_fastmove</code>|| See [[ | + | |Toggle fast mode||J||Yes||<code>keymap_fastmove</code>|| See [[#Movement modes]]. Requires the "fast" [[Privileges|privilege]]. |
|- | |- | ||
− | |Toggle fly mode||K||Yes||<code>keymap_freemove</code>|| See [[ | + | |Toggle fly mode||K||Yes||<code>keymap_freemove</code>|| See [[#Movement modes]]. Requires the "fly" [[Privileges|privilege]]. |
|- | |- | ||
− | |Toggle noclip mode||H||Yes||<code>keymap_noclip</code>|| See [[ | + | |Toggle noclip mode||H||Yes||<code>keymap_noclip</code>|| See [[#Movement modes]]. Requires the "noclip" [[Privileges|privilege]]. |
|-]}]] | |-]}]] | ||
− | | | + | |Aux1||E||Yes||<code>keymap_aux1</code>|| Makes you run faster when in fast mode. If the setting <code>aux1_descends</code> is true, this control also makes you descend in [[liquid]]s and [[ladder]]s. Some [[mods]] utilize this key to enable special actions (e.g. sprinting). |
|- | |- | ||
− | |Jump / Move up ||Space||Yes||<code>keymap_jump</code>|| You will move upwards instead of jumping if you are climbing, swimming or using fly mode | + | |Jump / Move up ||Space||Yes||<code>keymap_jump</code>|| You will move upwards instead of jumping if you are climbing, swimming or using fly mode. |
|- | |- | ||
− | |[[Sneaking|Sneak]] / Move down||Shift||Yes||<code>keymap_sneak</code>|| You will move downwards instead of sneaking if you are climbing, swimming or using fly mode | + | |[[Sneaking|Sneak]] / Move down||Left Shift||Yes||<code>keymap_sneak</code>|| You will move downwards instead of sneaking if you are climbing, swimming or using fly mode. |
|- | |- | ||
− | |Toggle automatic forwards||''(none)''||Yes||<code>keymap_autoforward</code>|| While this mode is enabled, this acts as if the forwards key is pressed all the time | + | |Toggle automatic forwards||''(none)''||Yes||<code>keymap_autoforward</code>|| While this mode is enabled, this acts as if the forwards key is pressed all the time. |
|- | |- | ||
! colspan="5"|World interaction | ! colspan="5"|World interaction | ||
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|[[Using|Use]] / [[Building|build]] ||Right mouse button||No||<code>keymap_place</code>|| If the pointed thing is usable (example: [[Chest]]), you use it, otherwise you attempt to build at this block | |[[Using|Use]] / [[Building|build]] ||Right mouse button||No||<code>keymap_place</code>|| If the pointed thing is usable (example: [[Chest]]), you use it, otherwise you attempt to build at this block | ||
|- | |- | ||
− | |Build ||Shift+Right mouse button||No||<code>keymap_sneak</code>, <code>keymap_place</code>|| Use this to build at usable blocks | + | |Build ||Left Shift+Right mouse button||No||<code>keymap_sneak</code>, <code>keymap_place</code>|| Use this to build at usable blocks |
|- | |- | ||
|Select next/previous item stack in [[hotbar]] || Roll mouse wheel || No || ''(none)'' || | |Select next/previous item stack in [[hotbar]] || Roll mouse wheel || No || ''(none)'' || | ||
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|Drop wielded item stack||Q||Yes||<code>keymap_drop</code>|| | |Drop wielded item stack||Q||Yes||<code>keymap_drop</code>|| | ||
|- | |- | ||
− | |Drop 1 item of wielded item stack||Shift+Q||Yes||<code>keymap_sneak</code>, <code>keymap_drop</code>|| | + | |Drop 1 item of wielded item stack||Left Shift+Q||Yes||<code>keymap_sneak</code>, <code>keymap_drop</code>|| |
|- | |- | ||
! colspan="5"|Camera | ! colspan="5"|Camera | ||
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|Decrease minimal viewing distance||-||Yes||<code>keymap_decrease_viewing_range_min</code>|| | |Decrease minimal viewing distance||-||Yes||<code>keymap_decrease_viewing_range_min</code>|| | ||
|- | |- | ||
− | |Toggle far view|| | + | |Toggle far view|| ''(none)'' ||Yes||<code>keymap_rangeselect</code>||Far view allows to view things without a distance limitation. '''Warning''': This can severly impact Luanti's performance; use this only briefly or for testing |
|- | |- | ||
|Take a [[Screenshot|screenshot]]||F12||Yes||<code>keymap_screenshot</code>|| | |Take a [[Screenshot|screenshot]]||F12||Yes||<code>keymap_screenshot</code>|| | ||
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|Toggle [[Minimap|minimap]] ||V ||Yes||<code>keymap_minimap</code>|| Usage of minimap can be restricted by game or mod || | |Toggle [[Minimap|minimap]] ||V ||Yes||<code>keymap_minimap</code>|| Usage of minimap can be restricted by game or mod || | ||
|- | |- | ||
− | |Toggle minimap shape (square or circle) ||Shift+ | + | |Toggle minimap shape (square or circle) ||Left Shift+V ||Yes||<code>keymap_sneak</code>, <code>keymap_minimap</code>|| |
|- | |- | ||
|Open/close [[Console|console]]||F10||Yes||<code>keymap_console</code>|| | |Open/close [[Console|console]]||F10||Yes||<code>keymap_console</code>|| | ||
|- | |- | ||
− | |Abort / close window / open pause menu / quit | + | |Abort / close window / open pause menu / quit Luanti ||Esc||No||''(none)''|| |
|- | |- | ||
! colspan="5"|Sound | ! colspan="5"|Sound | ||
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! colspan="5"|Debugging (for developers) | ! colspan="5"|Debugging (for developers) | ||
|- | |- | ||
− | |Enable/disable camera update||F4 ''or none''||No||<code>keymap_toggle_update_camera</code>||Only useful for developers. If disabled, the landscape drawn around you will not be updated as you look around. This action only has a default key binding in the developer version of | + | |Enable/disable camera update||F4 ''or none''||No||<code>keymap_toggle_update_camera</code>||Only useful for developers. If disabled, the landscape drawn around you will not be updated as you look around. This action only has a default key binding in the developer version of Luanti; in official releases there's no default key binding because this can be very confusing to players |
|- | |- | ||
|Enable/disable [[debug]] display||F5||No||<code>keymap_toggle_debug</code>||Also shows your [[coordinates]] | |Enable/disable [[debug]] display||F5||No||<code>keymap_toggle_debug</code>||Also shows your [[coordinates]] | ||
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* tap on an empty slot: if you selected a stack already, that stack is placed here | * tap on an empty slot: if you selected a stack already, that stack is placed here | ||
* drag and drop: touch stack and hold finger down, move the stack to another slot, tap another finger while keeping first finger on screen --> places a single item from dragged stack into current (first touched) slot | * drag and drop: touch stack and hold finger down, move the stack to another slot, tap another finger while keeping first finger on screen --> places a single item from dragged stack into current (first touched) slot | ||
+ | |||
+ | === Controllers and Gamepads === | ||
+ | |||
+ | You'll need to use an external program to bind a controller. See [[Gamepads]] for more info. | ||
== Movement modes == | == Movement modes == | ||
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=== Pitch move mode === | === Pitch move mode === | ||
− | If this mode is activated | + | If this mode is activated, the movement keys will move you relative to your current view pitch (vertical look angle) when you're in a liquid or in fly mode. |
+ | |||
+ | Because this movement mode may be confusing for newcomers, it doesn’t have a key assigned by default, so if you want to use it, you first have to set one manually in your controls settings. | ||
=== Fast mode === | === Fast mode === | ||
If this mode is activated ('''default key: <kbd>J</kbd>'''), it allows the player to move faster. | If this mode is activated ('''default key: <kbd>J</kbd>'''), it allows the player to move faster. | ||
− | If the fly mode is not activated, the player can run faster using the | + | If the fly mode is not activated, the player can run faster using the Aux1 key, which is <kbd>E</kbd> normally. If the fly mode is activated, the player will ''fly'' faster instead. |
''The “fast” privilege is required to use this.'' | ''The “fast” privilege is required to use this.'' | ||
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See [[Console#Controls overview]]. | See [[Console#Controls overview]]. | ||
− | [[Category:About | + | [[Category:About Luanti]] |
Latest revision as of 01:28, 27 November 2024
Language: | English • Deutsch • français • 日本語 • Bahasa Melayu |
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This is an overview of all controls used in Luanti.
Changing controls
There are two ways to change the controls: Either by using the options menu accessible inside the game or by editing minetest.conf. See minetest.conf.example to learn the setting names. Note that some controls are fixed and cannot be changed at all.
Game controls
PC
The PC version of Luanti uses mouse and keyboard. These are the controls of the PC version:
Action | Default control | Changable in-game | minetest.conf setting | Comment | |
---|---|---|---|---|---|
Movement | |||||
Look around | Move mouse | No | (none) | ||
Move forward | W | Yes | keymap_forward |
||
Move to the left | A | Yes | keymap_left |
||
Move to the right | D | Yes | keymap_right |
||
Move backwards | S | Yes | keymap_backward |
||
Toggle pitch move mode | (none) | Yes | keymap_pitchmove |
See #Movement modes. | |
Toggle fast mode | J | Yes | keymap_fastmove |
See #Movement modes. Requires the "fast" privilege. | |
Toggle fly mode | K | Yes | keymap_freemove |
See #Movement modes. Requires the "fly" privilege. | |
Toggle noclip mode | H | Yes | keymap_noclip |
See #Movement modes. Requires the "noclip" privilege. | |
Aux1 | E | Yes | keymap_aux1 |
Makes you run faster when in fast mode. If the setting aux1_descends is true, this control also makes you descend in liquids and ladders. Some mods utilize this key to enable special actions (e.g. sprinting).
| |
Jump / Move up | Space | Yes | keymap_jump |
You will move upwards instead of jumping if you are climbing, swimming or using fly mode. | |
Sneak / Move down | Left Shift | Yes | keymap_sneak |
You will move downwards instead of sneaking if you are climbing, swimming or using fly mode. | |
Toggle automatic forwards | (none) | Yes | keymap_autoforward |
While this mode is enabled, this acts as if the forwards key is pressed all the time. | |
World interaction | |||||
Punch / mine | Left mouse button | No | keymap_dig |
||
Use / build | Right mouse button | No | keymap_place |
If the pointed thing is usable (example: Chest), you use it, otherwise you attempt to build at this block | |
Build | Left Shift+Right mouse button | No | keymap_sneak , keymap_place |
Use this to build at usable blocks | |
Select next/previous item stack in hotbar | Roll mouse wheel | No | (none) | ||
Select previous item stack in hotbar | B | Yes | keymap_hotbar_previous |
||
Select next item stack in hotbar | N | Yes | keymap_hotbar_next |
||
Select item stack in hotbar directly | 0-9 | No | keymap_slot1 - keymap_slot32 |
||
Drop wielded item stack | Q | Yes | keymap_drop |
||
Drop 1 item of wielded item stack | Left Shift+Q | Yes | keymap_sneak , keymap_drop |
||
Camera | |||||
Select camera | C | Yes | keymap_camera_mode |
Available cameras are (in this order): first person view, third person view from the back, third person view from the front | |
Toggle cinematic mode | (none) | Yes | keymap_cinematic |
In cinematic mode, the camera will not immediately follow your movements, instead it will quickly “catch on”, so the movement of the camera looks a bit like the movement of an actual camera | |
Zoom in at the crosshair | Z | Yes | keymap_zoom |
Usage of zoom can be restricted by game or mod. By default, zooming is only allowed in Creative Mode | |
Graphics | |||||
Enable/disable fog | F3 | Yes | keymap_toggle_force_fog_off |
||
Increase minimal viewing distance | + | Yes | keymap_increase_viewing_range_min |
||
Decrease minimal viewing distance | - | Yes | keymap_decrease_viewing_range_min |
||
Toggle far view | (none) | Yes | keymap_rangeselect |
Far view allows to view things without a distance limitation. Warning: This can severly impact Luanti's performance; use this only briefly or for testing | |
Take a screenshot | F12 | Yes | keymap_screenshot |
||
Heads-up Display | |||||
Show/hide inventory menu | I | Yes | keymap_inventory |
||
Show/hide HUD | F1 | Yes | keymap_toggle_hud |
||
Show/hide chat log | F2 | Yes | keymap_toggle_chat |
||
Toggle minimap | V | Yes | keymap_minimap |
Usage of minimap can be restricted by game or mod | |
Toggle minimap shape (square or circle) | Left Shift+V | Yes | keymap_sneak , keymap_minimap |
||
Open/close console | F10 | Yes | keymap_console |
||
Abort / close window / open pause menu / quit Luanti | Esc | No | (none) | ||
Sound | |||||
Decrease volume | (none) | Yes | keymap_decrease_volume |
||
Increase volume | (none) | Yes | keymap_increase_volume |
||
Toggle mute | M | Yes | keymap_mute |
||
Commands and chat | |||||
Open chat window | T | Yes | keymap_chat |
You need the “shout” privilege to chat | |
Start issuing a server command | / | Yes | keymap_cmd |
||
Start issuing a local command | . | Yes | keymap_cmd_local |
Local commands are part of client mods | |
Debugging (for developers) | |||||
Enable/disable camera update | F4 or none | No | keymap_toggle_update_camera |
Only useful for developers. If disabled, the landscape drawn around you will not be updated as you look around. This action only has a default key binding in the developer version of Luanti; in official releases there's no default key binding because this can be very confusing to players | |
Enable/disable debug display | F5 | No | keymap_toggle_debug |
Also shows your coordinates | |
Enable/disable mapblock bounds view | <none> | Yes | keymap_toggle_block_bounds |
This displays the outlines of mapblocks, 16×16×16 portions of the map | |
Enable/disable profiler | F6 | No | keymap_toggle_profiler |
Only useful for developers | |
Write stack traces into debug.txt | (none) | No | keymap_print_debug_stacks |
Only useful for developers |
macOS
Same as for PC, with one difference: If you have a 1-button mouse, you can emulate a right click with a two finger tap on the trackpad.
Mobile devices (Android / iOS)
(Note: This section and the list of controls might be incomplete)
The controls on mobile devices are severely restricted compared to the PC and you only have very basic controls. You can't do everything a PC player could do.
The touchscreen is used for everything.
Action | Control |
---|---|
Look around | Touch screen and slide finger |
Use / build | Double-tap |
Punch / mine | Long tap |
Chat | Press on-screen button in left upper corner |
Jump | Press on-screen button in right lower corner |
Sneak | Press on-screen button in right lower corner |
Move left/up/right/down | Press on-screen button in left lower corner |
Display inventory | Press on-screen button in left lower corner |
Mobile controls when a menu or inventory is displayed:
- double tap outside menu area: close menu
- tap on an item stack: select that stack
- tap on an empty slot: if you selected a stack already, that stack is placed here
- drag and drop: touch stack and hold finger down, move the stack to another slot, tap another finger while keeping first finger on screen --> places a single item from dragged stack into current (first touched) slot
Controllers and Gamepads
You'll need to use an external program to bind a controller. See Gamepads for more info.
Movement modes
Along with the normal controls, there are three so-called “movement modes” to change the way the player moves.
Pitch move mode
If this mode is activated, the movement keys will move you relative to your current view pitch (vertical look angle) when you're in a liquid or in fly mode.
Because this movement mode may be confusing for newcomers, it doesn’t have a key assigned by default, so if you want to use it, you first have to set one manually in your controls settings.
Fast mode
If this mode is activated (default key: J), it allows the player to move faster. If the fly mode is not activated, the player can run faster using the Aux1 key, which is E normally. If the fly mode is activated, the player will fly faster instead.
The “fast” privilege is required to use this.
Fly mode
If this mode is activated (default key: K), the effects of gravity do not apply to the player anymore. This slightly changes the controls: The jump key (default: Space) will cause the player to rise and the sneak key (default: Shift) to sink.
The “fly” privilege is required to use this.
Noclip mode
If this mode is activated (default key: H) along with fly mode, the player can fly through walls. If fly mode is not activated as well, noclip mode has nearly no effect; it only prevents screen blackening when the player's head is inside a solid block.
The “noclip” privilege is required to use this.
Changing controls in minetest.conf
With minetest.conf
, you can change the controls which are unavailable in the settings menu. See minetest.conf#Controls for more information.
Inventory controls
See Inventory#Controls.