Difference between revisions of "Worlds"
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For world creators, <code>.7z</code> is the recommended archive format as it is a free format (as compared to <code>.rar</code>) that typically allows for the best compression. | For world creators, <code>.7z</code> is the recommended archive format as it is a free format (as compared to <code>.rar</code>) that typically allows for the best compression. | ||
− | Put the extracted files in the “<code>worlds</code>” folder of your | + | Put the extracted files in the “<code>worlds</code>” folder of your Luanti installation folder. To find the folder, select the "About" tab in the main menu and press "Open User Data Directory". |
The files such as <code>env_meta.txt</code> '''must''' be in the root of the world’s folder (eg. “<code>worlds/my_world/env_meta.txt</code>”). | The files such as <code>env_meta.txt</code> '''must''' be in the root of the world’s folder (eg. “<code>worlds/my_world/env_meta.txt</code>”). | ||
== World directory content == | == World directory content == | ||
− | See [https://github.com/minetest/minetest/blob/master/doc/world_format.md world_format.md] in the | + | See [https://github.com/minetest/minetest/blob/master/doc/world_format.md world_format.md] in the Luanti source tree. |
== Schem file Creation / Import == | == Schem file Creation / Import == | ||
Line 39: | Line 39: | ||
== See also == | == See also == | ||
− | * [[Minetestmapper]], a program to draw a 2D map of a | + | * [[Minetestmapper]], a program to draw a 2D map of a Luanti world. |
[[Category:Map]] | [[Category:Map]] | ||
[[Category:Tutorials]] | [[Category:Tutorials]] |
Latest revision as of 23:13, 22 October 2024
Language: | English • Deutsch • Bahasa Melayu |
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A world contains an environment and/or building(s) you can play in. A world also includes all saved data associated with a world, like player data, mob positions, health, breath, and the like.
Finding worlds
See Maps in the forums to find downloads to worlds that others have made.
Installation
To install worlds: You have to extract them first. Most of them are in .zip
, some of them can be in .7z
, .rar
or .tar.gz
format. To extract archive files other than .zip
on Windows, you need 7-Zip.
For world creators, .7z
is the recommended archive format as it is a free format (as compared to .rar
) that typically allows for the best compression.
Put the extracted files in the “worlds
” folder of your Luanti installation folder. To find the folder, select the "About" tab in the main menu and press "Open User Data Directory".
The files such as env_meta.txt
must be in the root of the world’s folder (eg. “worlds/my_world/env_meta.txt
”).
World directory content
See world_format.md in the Luanti source tree.
Schem file Creation / Import
A schem file (.mts
) is used to import building(s) into a world with the WorldEdit mod. This file can be found in “worlds/<my_world>/schems
” folder.
- To create a schem file :
- Type in your world name (with WorldEdit activated).
- Grant yourself all privileges:
/grantme all
- Press F5 to show the coordinates.
- Select the area to export by commands with
//pos1
and//pos2
(these positions corresponds to an invisible diagonal of a cuboid selection). - Create your schem file with
//mtschemcreate <name of your schem file>
. The file will be created into your “worlds/<my_world>/schems
” folder.
- To import a schem file :
- Enter in your world (with WorldEdit activated).
- Grant yourself all privileges:
/grantme all
- Put a schem file into your “
worlds/<name of your new world>/schems
" folder. - Press F5 to show the coordinatess.
- Place a position where you want with command:
//pos1
- Import your schem file with
//mtschemplace <name of your schem file>
See also
- Minetestmapper, a program to draw a 2D map of a Luanti world.