Difference between revisions of "Worlds"
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== What is a Map? == | == What is a Map? == | ||
A '''Map''' is a world who contains an environment and/or building(s). | A '''Map''' is a world who contains an environment and/or building(s). | ||
− | |||
== Installation == | == Installation == | ||
− | '''To install maps :''' you have to extract them | + | '''To install maps :''' you have to extract them first—most of them are in <code>.zip</code>, some of them can be in <code>.rar</code> or <code>.tar.gz</code> format. To extract <code>.tar.gz</code> and <code>.rar</code> files on Windows, you need 7-Zip. |
− | Put the extracted files in the | + | Put the extracted files in the “<code>worlds</code>” folder of your Minetest installation folder. The files such as <code>env_meta.txt</code> must be directly in the world’s folder (eg. “<code>worlds/my_world/env_meta.txt</code>”). |
− | Often, the compressed file also contains a | + | Often, the compressed file also contains a “<code>mods</code>” folder, his files have to be put into your “<code>mods</code>” folder to show some additional blocks. |
− | * Location of the | + | * Location of the <code>worlds</code> (aka maps) folder within the folder structure of a run-in-place installation of Minetest, including some of the folders Minetest adds after some usage as client and server, as well as the positions (…) that custom-made content goes. Irrelevant folders are not expanded. |
<pre> | <pre> | ||
minetest/ | minetest/ | ||
Line 25: | Line 23: | ||
│ ├── minetest_game/ | │ ├── minetest_game/ | ||
│ ├── minimal/ | │ ├── minimal/ | ||
− | │ └── | + | │ └── … (installed extra games) |
├── locale/ | ├── locale/ | ||
├── mods/ | ├── mods/ | ||
− | │ └── | + | │ └── … (installed extra mods and modpacks) |
├── textures/ | ├── textures/ | ||
│ ├── base/ | │ ├── base/ | ||
│ │ └── pack/ | │ │ └── pack/ | ||
− | │ └── | + | │ └── … (installed extra texturepacks) |
└── worlds/ | └── worlds/ | ||
− | └── | + | └── … (saved worlds. Some with exclusive world mods) |
</pre> | </pre> | ||
== Finding Maps == | == Finding Maps == | ||
− | * [https://forum.minetest.net/viewforum.php?f=12 Maps] in the [http://forum.minetest.net Forum] | + | * See [https://forum.minetest.net/viewforum.php?f=12 Maps] in the [http://forum.minetest.net Forum] |
== Schem file Creation / Import == | == Schem file Creation / Import == | ||
− | A '''schem file (.mts)''' is used to import building(s) into a world with the [https://forum.minetest.net/viewtopic.php?id=572 WorldEdit mod]. This file can be found in | + | A '''schem file (<code>.mts</code>)''' is used to import building(s) into a world with the [https://forum.minetest.net/viewtopic.php?id=572 WorldEdit mod]. This file can be found in “<code>worlds/<my_world>/schems</code>” folder. |
* To '''create a schem file''' : | * To '''create a schem file''' : | ||
− | # | + | # Type in your world name (with WorldEdit activated). |
− | # Grant yourself | + | # Grant yourself all [[privileges]]: <code>/grant singleplayer all</code>¹ |
− | # Press | + | # Press <kbd>F5</kbd> to show the coordinates. |
− | # Select the area to export by commands with | + | # Select the area to export by commands with <code>//pos1</code> and <code>//pos2</code> (these positions corresponds to an invisible diagonal of a cuboid selection). |
− | # Create your schem file with | + | # Create your schem file with <code>//mtschemcreate <name of your schem file></code>. The file will be created into your “<code>worlds/<my_world>/schems</code>” folder. |
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# Enter in your world (with WorldEdit activated). | # Enter in your world (with WorldEdit activated). | ||
− | # Grant yourself | + | # Grant yourself all privileges: <code>/grant singleplayer all</code>¹ |
− | # Put a schem file into your | + | # Put a schem file into your “<code>worlds/<name of your new world>/schems</code>" folder. |
− | # Press | + | # Press <kbd>F5</kbd> to show the coordinatess. |
− | # Place a position where you want with command : | + | # Place a position where you want with command: <code>//pos1</code> |
− | # Import your schem file with | + | # Import your schem file with <code>//mtschemplace <name of your schem file></code> |
− | ¹ (name by default) | + | ¹ (name “singleplayer” by default) |
[[Category:Map]] | [[Category:Map]] | ||
[[Category:Tutorials]] | [[Category:Tutorials]] |
Revision as of 11:05, 1 June 2014
What is a Map?
A Map is a world who contains an environment and/or building(s).
Installation
To install maps : you have to extract them first—most of them are in .zip
, some of them can be in .rar
or .tar.gz
format. To extract .tar.gz
and .rar
files on Windows, you need 7-Zip.
Put the extracted files in the “worlds
” folder of your Minetest installation folder. The files such as env_meta.txt
must be directly in the world’s folder (eg. “worlds/my_world/env_meta.txt
”).
Often, the compressed file also contains a “mods
” folder, his files have to be put into your “mods
” folder to show some additional blocks.
- Location of the
worlds
(aka maps) folder within the folder structure of a run-in-place installation of Minetest, including some of the folders Minetest adds after some usage as client and server, as well as the positions (…) that custom-made content goes. Irrelevant folders are not expanded.
minetest/ ├── bin/ ├── builtin/ ├── cache/ ├── client/ ├── doc/ ├── fonts/ ├── games/ │ ├── minetest_game/ │ ├── minimal/ │ └── … (installed extra games) ├── locale/ ├── mods/ │ └── … (installed extra mods and modpacks) ├── textures/ │ ├── base/ │ │ └── pack/ │ └── … (installed extra texturepacks) └── worlds/ └── … (saved worlds. Some with exclusive world mods)
Finding Maps
Schem file Creation / Import
A schem file (.mts
) is used to import building(s) into a world with the WorldEdit mod. This file can be found in “worlds/<my_world>/schems
” folder.
- To create a schem file :
- Type in your world name (with WorldEdit activated).
- Grant yourself all privileges:
/grant singleplayer all
¹ - Press F5 to show the coordinates.
- Select the area to export by commands with
//pos1
and//pos2
(these positions corresponds to an invisible diagonal of a cuboid selection). - Create your schem file with
//mtschemcreate <name of your schem file>
. The file will be created into your “worlds/<my_world>/schems
” folder.
- To import a schem file :
- Enter in your world (with WorldEdit activated).
- Grant yourself all privileges:
/grant singleplayer all
¹ - Put a schem file into your “
worlds/<name of your new world>/schems
" folder. - Press F5 to show the coordinatess.
- Place a position where you want with command:
//pos1
- Import your schem file with
//mtschemplace <name of your schem file>
¹ (name “singleplayer” by default)