Difference between revisions of "Mods"
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Apart from that, there is nothing special about modpacks or mods inside a modpack. Individual mods in a modpack can still be enabled and disabled as if they were standalone mods. | Apart from that, there is nothing special about modpacks or mods inside a modpack. Individual mods in a modpack can still be enabled and disabled as if they were standalone mods. | ||
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+ | = Client-Side Mods = | ||
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+ | A Client-Side Mod (short: “CSM”) are mods loaded locally to customize your Minetest client. | ||
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+ | Client-Side mods requires at least minetest 0.4.15-dev from sources, compiled after 1st april 2017. | ||
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+ | Please note API is currently not stable and can change. | ||
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Revision as of 23:45, 7 June 2017
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Mods
Mods (short for modifications or modules) are user-created modifications to the game in such a way that alters gameplay.
Some larger mods may add a lot of content to the game, while other smaller mods may add more settings/customization options, or optimize the speed, gameplay, or graphics of Minetest.
Server mods or plugins mainly give server admins more options and ease of use, and all mods for single-player can also be used in multiplayer.
While Minetest mods are generally safe to install, one should exercise caution with mods to prevent crashes, system instability, deletion of game/save data, or potential malware infections from a bad link or the mod itself.
A good way to protect your game from such problems is to back up your Minetest folder if you choose to use mods.
There are many mods or plugins available to complement the original Minetest game or give server admins more options and control over their servers.
Modpacks
A modpack (short: “MP”) is a collection of mods to group them together. Basically, a modpack is just special directory containing the actual mod directories.
It's purely a logical grouping and is done mostly for convenience and to group closely-related mods together. The main difference is that they will be displayed differently in the mod manager in Minetest.
Apart from that, there is nothing special about modpacks or mods inside a modpack. Individual mods in a modpack can still be enabled and disabled as if they were standalone mods.
Client-Side Mods
A Client-Side Mod (short: “CSM”) are mods loaded locally to customize your Minetest client.
Client-Side mods requires at least minetest 0.4.15-dev from sources, compiled after 1st april 2017.
Please note API is currently not stable and can change.
Installation
See also Installing Mods and Installing Client-Side Mods.
Finding mods
Mods can be currently be found in several places:
- Mods category in Minetest Wiki
- Search subpages of the Mods in Minetest Wiki
- Popular mods on minetest.net
- “Mod Releases” forum (The primary place to find the most recently released mods)
- Minetest Bower
- Minetest Mod Search
- List of Mods on this wiki (very incomplete!)
- Mods:Mobs is a page on this wiki listing some mods that include mobs such as animals and monsters.
- Mods:Vehicles is a page on this wiki listing some mods that include vehicles.
- Minetest-Mods team (Mod repository) (highly technical)
Creating mods
Mods are created in Lua, a relativiely simple scripting/programming language. They can be created by anyone who is able to code in Lua and understands Minetest's Lua API.
The official Lua API documentation can be viewed in lua_api.txt.
Other important learning resources:
- Minetest Modding Online Tutorial Book (Highly recommended)
- Intro to modding (on the developer wiki)
Listing server mods
If you’re on a server, you can issue the server command /mods
to query the server to tell you the list of its installed mods.