Difference between revisions of "Installing Mods"

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'''Warning:'''
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'''Prior to installing any mod, please make sure that you have received it from someone you trust. Malicious code can damage your computer, violate your privacy or cause your computer to take part in illegal activities.'''
 
 
'''Prior to installing any mod, please make sure that you have received it from someone you trust. Malicious code can damage your computer, violate your privacy or cause your computer to take part in criminal activities!'''
 
 
 
  
 
After downloading a [[Mods|mod]] (e.g. from the [http://forum.minetest.net/viewforum.php?id=11 Mod Releases forum]) you usually have a .zip archive. In order to get the mod running in you have to unpack it in one of the folders where Minetest looks for mods. This depends on what Minetest version you have installed.
 
After downloading a [[Mods|mod]] (e.g. from the [http://forum.minetest.net/viewforum.php?id=11 Mod Releases forum]) you usually have a .zip archive. In order to get the mod running in you have to unpack it in one of the folders where Minetest looks for mods. This depends on what Minetest version you have installed.
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If one of the below mentioned directories does not exist, create it.
 
If one of the below mentioned directories does not exist, create it.
  
== Install directory (Minetest 0.4.7 and later) ==
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== Install directory ==
In 0.4.7 and later the mods are installed globally and enabled per world.
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As of 0.4.7, the mods are installed globally and enabled per world.
  
 
The common place to install them is <code>$path_user/mods/</code>. That is <code>minetest-install-directory/mods/</code> in the official Windows releases and [[RUN_IN_PLACE]] versions on Linux and <code>~/.minetest/mods/</code> in globally installed Minetest versions.
 
The common place to install them is <code>$path_user/mods/</code>. That is <code>minetest-install-directory/mods/</code> in the official Windows releases and [[RUN_IN_PLACE]] versions on Linux and <code>~/.minetest/mods/</code> in globally installed Minetest versions.
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Note that new installed mods are disabled for all worlds by default, so you explicitly need to enable them.
 
Note that new installed mods are disabled for all worlds by default, so you explicitly need to enable them.
 
== Install directory (Minetest 0.4.6 and earlier) ==
 
In 0.4.6 and earlier the mods are installed game specific, that means that you install the mods for every world that runs the “minetest” game or the “dwarves” game.
 
 
The common place to install them is <code>$path_user/mods/<gameid>/</code> (<code><gameid></code> is <code>minetest</code> if you run minetest_game). That is <code>minetest-install-directory/mods/<gameid>/</code> in the official windows releases and RUN_IN_PLACE versions on Linux and <code>~/.minetest/mods/<gameid>/</code> in globally installed Minetest versions.
 
 
The mod will be loaded in every world that runs the game with the gameid <code><gameid></code>.
 
  
 
== Additional install directories (all Minetest versions) ==
 
== Additional install directories (all Minetest versions) ==
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== Example structure ==
 
== Example structure ==
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In this example the mods “carts” and “tnt” are installed:
 
In this example the mods “carts” and “tnt” are installed:
 
<pre>
 
<pre>

Revision as of 16:19, 13 April 2014

Prior to installing any mod, please make sure that you have received it from someone you trust. Malicious code can damage your computer, violate your privacy or cause your computer to take part in illegal activities.

After downloading a mod (e.g. from the Mod Releases forum) you usually have a .zip archive. In order to get the mod running in you have to unpack it in one of the folders where Minetest looks for mods. This depends on what Minetest version you have installed.

Make sure that you rename the folder to the modname (e.g. rename PilzAdam-carts-70cc4f4 to carts). You can find the modname in the title of the forum topic.

If one of the below mentioned directories does not exist, create it.

Install directory

As of 0.4.7, the mods are installed globally and enabled per world.

The common place to install them is $path_user/mods/. That is minetest-install-directory/mods/ in the official Windows releases and RUN_IN_PLACE versions on Linux and ~/.minetest/mods/ in globally installed Minetest versions.

After extracting the mod there you need to enable it for your world. This can either be done in the GUI by clicking on “Configure” in the world selection, or by adding load_mod_<modname> = true in the world.mt file in the world directory.

Note that new installed mods are disabled for all worlds by default, so you explicitly need to enable them.

Additional install directories (all Minetest versions)

Other places to install mods are world-directory/worldmods/, $path_share/mods/ and $<path_user, path_share>/games/<gameid>/mods/.

Note that users should generally install mods in the normal install directory and not in the additional ones.

Example structure

In this example the mods “carts” and “tnt” are installed:

    mods/
    ├── carts/
    │   ├── depends.txt
    │   ├── init.lua
    │   ├── functions.lua
    │   ├── README.txt
    │   ├── textures/
    │   │   ├── carts_top.png
    │   │   └── …
    │   └── models/
    │       ├── cart.x
    │       └── …
    └── tnt/
        ├── init.lua
        ├── depends.txt
        ├── README.txt
        ├── textures/
        │   ├── tnt_side.png
        │   └── …
        └── sounds/
            ├── tnt_explode.ogg
            └── …