Difference between revisions of "Worlds"

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== Schem file Creation / Import ==  
 
== Schem file Creation / Import ==  
  
A '''schem file (.mts)''' is used to import building(s) into a world with [https://forum.minetest.net/viewtopic.php?id=572 WorldEdit]. This file can be found in "''worlds/<my_world>/schems''" folder.
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A '''schem file (.mts)''' is used to import building(s) into a world with the WorldEdit mod. This file can be found in "''worlds/<my_world>/schems''" folder.
  
* When you want to '''create a schem file''' : enter in your world (with [https://forum.minetest.net/viewtopic.php?id=572 WorldEdit] activated), select your area by commands with '''//pos1''' and '''//pos2''' (these positions corresponds to an invisible diagonal of a cuboid selection), and then '''//mtschemcreate''' ''<name of your schem file>''. The file will be created into your "''worlds/<my_world>/schems''" folder.
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When you want to '''create a schem file''' :  
  
* When you want to '''import a schem file''' : enter in your world (with [https://forum.minetest.net/viewtopic.php?id=572 WorldEdit] activated), put the schem file into your "''worlds/<name of your new world>/schems''" folder, type in command : '''//pos1''' and then '''//mtschemplace''' ''<name of your schem file>''.
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1. Enter in your world (with WorldEdit activated).
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2. Grant yourself with all privs : '''/grant singleplayer'''¹ '''all'''.
 +
3. Press F5 to show coords.
 +
4. Select your area by commands with '''//pos1''' and '''//pos2''' (these positions corresponds to an invisible diagonal of a cuboid selection).
 +
5. Create your schem file with '''//mtschemcreate <name of your schem file>'''. The file will be created into your "''worlds/<my_world>/schems''" folder.
 +
 
 +
When you want to '''import a schem file''' :  
 +
 
 +
1. Enter in your world (with WorldEdit activated).
 +
2. Grant yourself with all privs : '''/grant singleplayer'''¹ '''all'''.
 +
3. Put a schem file into your "''worlds/<name of your new world>/schems''" folder.
 +
4. Press F5 to show coords.
 +
5. Place a position where you want with command : '''//pos1'''
 +
6. Import your schem file with '''//mtschemplace <name of your schem file>'''
 +
 
 +
¹ (name by default)
  
 
[[Category:Maps]]
 
[[Category:Maps]]

Revision as of 10:28, 31 May 2014

What is a Map?

A Map is a world who contains an environment and/or building(s).

Installation

To install maps : you have to extract them first - most of them are in .zip, some of them can be in .rar or .tar.gz format. To extract .tar.gz and .rar files on Windows, you need 7-Zip.

Put the extracted files in the "worlds" folder of your Minetest installation folder. The files such as env_meta.txt must be directly in the world's folder (eg. worlds/my_world/env_meta.txt).

Often, the compressed file also contains a "mods" folder, his files have to be put into your "Mods" folder to show some additional blocks.

Finding Maps

Schem file Creation / Import

A schem file (.mts) is used to import building(s) into a world with the WorldEdit mod. This file can be found in "worlds/<my_world>/schems" folder.

When you want to create a schem file :

1. Enter in your world (with WorldEdit activated). 2. Grant yourself with all privs : /grant singleplayer¹ all. 3. Press F5 to show coords. 4. Select your area by commands with //pos1 and //pos2 (these positions corresponds to an invisible diagonal of a cuboid selection). 5. Create your schem file with //mtschemcreate <name of your schem file>. The file will be created into your "worlds/<my_world>/schems" folder.

When you want to import a schem file :

1. Enter in your world (with WorldEdit activated). 2. Grant yourself with all privs : /grant singleplayer¹ all. 3. Put a schem file into your "worlds/<name of your new world>/schems" folder. 4. Press F5 to show coords. 5. Place a position where you want with command : //pos1 6. Import your schem file with //mtschemplace <name of your schem file>

¹ (name by default)