Map generator features/de
Sprache: | English • Deutsch |
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Dieser Artikel zeigt verschiedenen Spezialfunktionalitäten von Kartengeneratoren und erklärt ihre Benutzung.
Gemeinsame Funktionalitäten
Diese Kartengeneratorfunktionalitäten werden von mehreren Kartengeneratoren gemeinsam bereitgestellt: v5, v6, v7, valleys, flat und fractal. Sie sind alle standardmäßig aktiviert.
Name | Blöcke | Einstellung | Voreinstellung? | Beschreibung | Bilder |
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Pflastersteinkerker | Pflasterstein, moosbewachsener Pflasterstein, Pflastersteintreppe, Luft | mg_flags=dungeons
|
Ja | Kerker sind luftbefüllte Untergrundstrukturen, die sich aus Pflastersteinen und moosbewachsenen Pflastersteinen zusammensetzen. Viele Gänge und Pflastersteintreppen verbinden ein komplexes System von Räumen. | |
Wüstensteinkerker | Wüstenstein, Wüstensteintreppe, Luft | mg_flags=dungeons
|
Ja | Wüstensteinkerker ähneln Pflastersteinkerkern, haben jedoch grösere Räume und längere Treppen, die auch diagonal verlaufen können. Sie bestehen aus Wüstenstein und ihre Treppen sind Wüstensteintreppen. Diese Kerker liegen innerhalb von Wüstenstein. Im Minetest-Spiel sind Wüstenkerker daher nur in Wüsten zu finden. | |
Sandsteinkerker | Sandsteinziegel, Sandsteinblocktreppe, Luft | mg_flags=dungeons
|
Nein | Sandsteinkerker haben dieselbe Form wie Wüstensteinkerker. Sie bestehen aus Sandsteinziegeln und ihre Treppen aus Sandsteinblöcken. Diese Kerker liegen innerhalb von Sandstein. Im Minetest-Spiel sind Sandsteinkerker daher nur in Sandsteinwüsten zu finden. Im Kartengenerator v6 werden sie nicht erzeugt, das es dort keinen Sandstein gibt. | |
Decorations | (depends) | mg_flags=decorations
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Yes | Decorations are additional structures placed by mods on top of the surface. Decorations can be small plants such as grass, flowers, cacti, or they can even be entire trees or buildings.
The v6 mapgen is an exception here, because regular trees, apple trees, jungle trees and pine trees and jungle grass are generated the map generator itself and are not considered decorations and are thus not affected by this setting. But mods can still add additional decorations on top of that. See also: Biomes#v6 | |
Caves | Air | mg_flags=caves
|
Yes | Caves are air pockets found underground at any height. Caves can be very small hollow places or can be very complex interconnected tunnel systems. Cave entrances can commonly found on the surface. The cave style greatly varies between the different map generators. | |
Underground lava lakes | Lava, Ores, Luft | mg_flags=caves
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Yes | These lakes are caverns flooded with lava. Ores are very common around these lakes (see screenshot). However, often these caverns are not linked to, and it is very difficult to reach them. Lava lakes are a subset of caves and only appear when caves are used. Lava appears at the height Y=-273 and below for all map generators except v6. In v6, lava can already be found at Y=-32 or lower. | |
Underground water lakes | Water, Air | mg_flags=caves
|
Yes | Like lava lakes, these lakes are caverns flooded with water and can appear at any height. Lava lakes are a subset of caves and only appear when caves are used. |
v7
Name | Setting | Default? | Description | Images |
---|---|---|---|---|
Mountains | mgv7_spflags=mountains
|
Yes | Enables mountains. | |
Ridges | mgv7_spflags=ridges
|
Yes | Enables rivers which aggressively cut through the terrain and create canyon-like structures. Since these rivers can make the terrain quite difficult to navigate, it may make sense to disable them. | |
Floatlands | mgv7_spflags=floatlands
|
No | With this setting, large chunks of land will be created in the sky at a height at Y=1280 or above. The terrain is a bit different than on the surface, but the biomes are more or less the same. This setting is experimental and subject to change. |
v6
V6 features are configured via map generator flags with the setting mgv6_spflags
.
Name | Flags | Default? | Description | Images |
---|---|---|---|---|
Trees | trees
|
Yes | Enables regular trees, apple trees, jungle trees and jungle grass in jungles and pine trees in taiga biomes. | |
Snow biomes | snowbiomes
|
Yes | Enables snowy biomes and ice sheets. | |
Jungle biomes | trees,jungles or trees,snowbiomes
|
Yes | Adds the jungle biome which includes jungle trees and jungle grass | |
Biome blending | biomeblend
|
Yes | Enables a smooth transition between biomes. | |
Mud flow | mudflow
|
Yes | The “mudflow” parameter adds soil erosion. It moves dirt that sits on the edge of vertical drops and moves it to the base of that drop. | |
Flat | flat
|
No | Will generate a flat world in the v6 style with lakes, trees and caves. Note that this is a bit different than the “flat” map generator |
flat
This mapgen has support for lakes and hills which are disabled by default.
Name | Setting | Default? | Description | Images |
---|---|---|---|---|
Hills | mgflat_spflags=hills
|
No | Increases the terrain height at some points to form hills. These hills become quite big sometimes. | |
Lakes | mgflat_spflags=lakes
|
No | Lowers the terrain at some points to form lakes. These lakes can become quite large sometimes. |