Itemstrings

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Revision as of 16:42, 22 October 2013 by Wuzzy (talk | contribs) (fixed headings)
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Itemstrings are the internal names for items, blocks, nodes (everything which can be stored in an inventory).


Syntax

An usual itemstring consists of a the name of the mod where the item originates from followed by a “:” followed by an item name. All itemstrings are case sensitive.

<mod_name>:<item_name>

Examples:

  • default:torch — a torch (from mod “default”)
  • default:dirtdirt (from mod “default”)
  • farming:breadbread (from mod “default”)
  • wool:orange — orange wool (from mod “wool”)
  • screwdriver:screwdriverscrewdriver (from mod “screwdriver”)

There are itemstrings which don’t follow the syntax rules, see #Special itemstrings.

Usages

Itemstrings can be used as arguments used for the /give and /giveme commands.

Example: /give Alberto default:torch 1 — gives Alberto one torch

Lists of itemstrings

minetest_game

default

See Itemstrings/default.

bones

bucket

doors

dye

See Itemstrings/dye.

fire

farming

See Itemstrings/farming.

flowers

screwdriver

stairs

See Itemstrings/stairs.

vessels

wool

See Itemstrings/Wool.

Other games

Mesecons

See Itemstrings/mesecons.

More Blocks

See Itemstrings/moreblocks.

More Ores

See Itemstrings/moreores.

Special itemstrings

There are itemstrings which don’t follow the usual syntax rules. These itemstrings are always available, regardless of the activated mods:

  • air — used for Air
  • ignore — used to represent nodes in unloaded areas

See also