User:Twoelk/sandbox1
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This shall be my sandbox
folder structure playtree
Folder structure examples
based on the run-in-place builts for Windows
- File structure as installed by minetest-0.4.9-65d1cb8 compiled by sfan5 (2014-03-30)
minetest/ ├── bin/ ├── builtin/ ├── client/ │ ├── serverlist/ │ └── shaders/ │ ├── alpha_shader/ │ ├── leaves_shader/ │ ├── liquids_shader/ │ ├── plants_shader/ │ └── solids_shader/ ├── doc/ ├── fonts/ ├── games/ │ ├── minetest_game/ │ └── minimal/ ├── locale/ │ └── (lots of language folders) ├── mods/ ├── testsounds/ └── textures/ └── base/ └── pack/
- File structure with the folders Minetest adds after some usage as client and server, as well as the positions (...) that costum made content goes.
minetest/ ├── bin/ ├── builtin/ ├── cache/ │ ├── media/ │ └── tmp/ ├── client/ │ ├── serverlist/ │ └── shaders/ │ ├── alpha_shader/ │ ├── leaves_shader/ │ ├── liquids_shader/ │ ├── plants_shader/ │ └── solids_shader/ ├── doc/ ├── fonts/ ├── games/ │ ├── minetest_game/ │ ├── minimal/ │ └── ... (installed extra games) ├── locale/ (lots of language folders) ├── mods/ │ └── ... (installed extra mods and modpacks) ├── testsounds/ (soundpack folder) ├── textures/ │ ├── base/ │ │ └── pack/ │ └── ... (installed extra texturepacks) └── worlds/ └── ... (saved worlds. Some with exclusive world mods)
- Folder structure with extra folders for screenshots and minetest-mapper
minetest/ ├── bin/ ├── builtin/ ├── cache/ │ ├── media/ │ └── tmp/ ├── client/ │ ├── serverlist/ │ └── shaders/ │ ├── alpha_shader/ │ ├── leaves_shader/ │ ├── liquids_shader/ │ ├── plants_shader/ │ └── solids_shader/ ├── doc/ ├── fonts/ ├── games/ │ ├── minetest_game/ │ ├── minimal/ │ └── ... (installed extra games) ├── locale/ (lots of language folders) ├── mods/ │ └── ... (installed extra mods and modpacks) ├── screenshots/ ├── testsounds/ (soundpack folder) ├── textures/ │ ├── base/ │ │ └── pack/ │ └── ... (installed extra texturepacks) ├── util/ │ └── mapper/ └── worlds/ └── ... (saved worlds. Some with exclusive world mods)
Details of file structures within a mod
In this example the mods "carts" and "tnt" are installed:
mods/ ├── carts/ │ ├── depends.txt │ ├── init.lua │ ├── functions.lua │ ├── README.txt │ ├── textures/ │ │ ├── carts_top.png │ │ └── ... │ └── models/ │ ├── cart.x │ └── ... ├── tnt/ │ ├── init.lua │ ├── depends.txt │ ├── README.txt │ ├── textures/ │ │ ├── tnt_side.png │ │ └── ... │ └── sounds/ │ ├── tnt_explode.ogg │ └── ... └── modname/ ├── bower.json (used by the Minetest-Bower project) ├── init.lua ├── depends.txt ├── description.txt ├── mod.conf ├── README.txt or README.md ├── screenshot.png ├── textures/ │ ├── modname_stuff.png │ ├── modname_something_else.png │ └── ... ├── sounds/ │ ├── some_sound.ogg │ └── ... ├── media/ │ ├── some_media │ └── ... ├── models/ │ ├── some_model.x │ └── ... └── <custom data>/ ├── some_data └── ...
Details of file structures within a game
This example has the default games "minetest_game" and "minimal" installed and shows a possible structure of an own game in "my_game":
games/ ├── minetest_game/ │ ├── game.conf │ ├── README.txt │ ├── menu/ │ │ ├── header.png │ │ └── icon.png │ └── mods/ │ ├── some mod │ ├── some other mod │ └── ... ├── minimal/ │ ├── game.conf │ ├── menu/ │ │ ├── background.png │ │ ├── icon.png │ │ └── ... │ └── mods/ │ ├── some mod │ ├── some other mod │ └── ... ├── my_game/ │ ├── game.conf │ ├── minetest.conf │ ├── README.txt │ ├── license.txt │ ├── menu/ │ │ ├── background.png │ │ ├── footer.png │ │ ├── header.png │ │ ├── icon.png │ │ ├── overlay.png │ │ └── ... │ └── mods/ │ ├── license.txt │ ├── some mod │ ├── some other mod │ └── ... └── some more games
Details of file structures within a world
This commented example shows the location and structure of a world called "someworld":
minetest/ ├── bin/ (contains the executable program file) ├── builtin/ ├── cache/ ├── client/ ├── doc/ ├── fonts/ ├── games/ (collection of mods tweacked or designed to work well together) │ ├── minetest_game/ │ ├── minimal/ │ └── … (installed extra games) ├── locale/ (language files) ├── mods/ │ └── … (installed extra mods and modpacks) ├── textures/ │ ├── base/ │ │ └── pack/ │ └── … (installed extra texturepacks) │ ├── worlds/ (this folder will be created when the first local/singleplayer world is created │ ├── someworld (the name given to the world by the user when it is created) │ │ ├── players/ (ingame data for each player) │ │ ├── worldmods/ (create this folder for world exclusive mods) │ │ ├── auth.txt (player login data) │ │ ├── env_meta.txt (contains mostly time related information) │ │ ├── map.sqlite (database containing the map. The name may differ depending on backend used) │ │ ├── map_meta.txt (defines which mapgen is used and how) │ │ └── world.mt (should at least contain the subgame-id without which the world │ │ will not show up in the singleplayer tab) │ └── … (more saved worlds. Some with exclusive world mods) ├── minetest.conf (will be created with first start of Minetest) └── minetest.conf.example (a list of all possible settings)
Folder structure according to CMakeLists.txt
based on the building scripts in CMakeLists.txt on github
DirVariable | WIN32 | APPLE | UNIX/Linux/BSD RUN_IN_PLACE | UNIX/Linux/BSD | Description |
---|---|---|---|---|---|
SHAREDIR | . | ${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME} | . | ${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME} | Directory to install data files into |
BINDIR | bin | bin | bin | ${CMAKE_INSTALL_PREFIX}/bin | Directory to install binaries into |
DOCDIR | doc | share/doc/${PROJECT_NAME} | doc | ${CMAKE_INSTALL_PREFIX}/share/doc/${PROJECT_NAME} | Directory to install documentation into |
EXAMPLE_CONF_DIR | . | ${DOCDIR} | . | ${DOCDIR} | Directory to install example config file into |
MANDIR | unix/man | ${CMAKE_INSTALL_PREFIX}/share/man | Directory to install manpages into | ||
XDG_APPS_DIR | unix/applications | ${CMAKE_INSTALL_PREFIX}/share/applications | Directory to install .desktop files into | ||
APPDATADIR | ${CMAKE_INSTALL_PREFIX}/share/appdata | ||||
ICONDIR | unix/icons | ${CMAKE_INSTALL_PREFIX}/share/icons | Directory to install icons into | ||
LOCALEDIR | locale | locale | locale | ${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}/locale | Directory to install l10n files into |
Category tree (as of early 2014)
- Category:Minetest (Root Category)
- Category:Game Content
- Category:Gameplay
- Category:Games
- Category:Map
- Category:Mods
- Category:People
- Category:Pictures
- Category:Animated Picture
- Category:Bronze
- Category:Bucket
- Category:Copper
- Category:Diamond
- Category:Dyes
- Category:Flowers
- Category:Gold
- Category:GUI Picture
- Category:Ingot
- Category:Iron
- Category:Isometric Picture
- Category:Mese
- Category:Mob Picture
- Category:Plants
- Category:Rails
- Category:Screenshot
- Category:Steel
- Category:Related software
- Category:Server
- Category:Special Categories
- Category:Tutorials
Alphabet Blocks
- Alphabet (alphabet) by cactuz_pl
- Glowing letters A-Z + 0-9 (neon) by webdesigner97
- minetest-teaching (teaching) by sfan5
- Learn how to read (phonics) by Neuromancer
- Letters (letters) by Amaz1
- Abjphabet (abjphabet) by ABJ, integrated into Awesomepack
for Apple
- ~/Library/Application Support/minetest/mods/
- ~/Library/Application Support/minetest/games/
- ~/Library/Application Support/minetest/worlds/
name | stable version | mapversion | release |
---|---|---|---|
Minetest-c55 | 0.1.0 | - | - |
- | 0.2.0 | sqlite | 22.09.2011 |
- | 0.3.0 | 17 | 01.11.2011 |
- | 0.3.1 | 17+ | 09.11.2011 |
- | 0.4.0 | 23 | - |
Minetest-c55 | 0.4.4 | 23 | 04.12.2012 |
Minetest-c55 | 0.4.4-d1 | 24 | 02.01.2013 |
Minetest | 0.4.5 | 03.04.2013 | |
Minetest | 0.4.6 | - | 03.04.2013 |
Minetest | 0.4.7 | - | 06.06.2013 |
Minetest | 0.4.8 | - | 24.11.2013 |
Minetest | 0.4.9 | - | 01.01.2014 |
Minetest | 0.4.10 | - | 06.07.2014 |
Minetest | 0.4.11 | 24 | 24.12.2014 |
Minetest | 0.4.12 | 24 | 18.02.2015 |
Minetest | 0.4.13 | 25 | 20.08.2015 |
Minetest | 0.4.14 | - | 15.05.2016 |
Minetest | 0.4.15 | - | 22.12.2016 |
Minetest | 0.4.16 | 27 | 03.06.2017 |
Minetest | 0.4.17 | - | 03.06.2018 |
Minetest | 0.4.17.1 | - | 10.06.2018 |
Minetest | 5.0.0 | - | 2019 |
Notes
limit to the number of nodes types loaded = 32766 (as said on irc )
<categorytree>Blocks</categorytree>